

This function draws the given sprite and sub-image at a position within the game room. The y coordinate of where to draw the sprite. The x coordinate of where to draw the sprite.

The sub-image (frame) of the sprite to draw (image_index or -1 correlate to the current frame of animation in the object). Syntax: draw_sprite(sprite, subimg, x, y) the monster approaches.Draws a sprite at a given position. Obj_monster.x += 64 //This is what I"ve been focusing on mainly, since it's faster to give a wrong answer.

Get_string("You made it to the end! Good job!", "") Global.answer3 = get_string("Question 3: What do you balance against a supsected witch?", "") They do not move or speak they only stare at the sun and reach for the sky","") Global.answer2 = get_string("Question 2: Name a group of elder beings that sometimes live for less than twenty years, others more than a thousand. Get_string("Correct! You may continue.", "") Obj_player.x =+ 64 //This moves the player and the monster. Global.answer1 = get_string("Question 1: What is something we see every day, something with niether weight nor mass, and is not even considered matter, that exists in both the brightest and darkest of places?", "") While (global.question1 = 0) //This prevents it from asking the same question twice. While (global.firststep = 1) //This is only for the room to draw itself before asking the question. However, I commented out all the code I wrote for a moment and only added a key pressed even which would move the object when I pressed "right", and that worked. That's been working, so it must be the piece itself. I already have a message that appears when the player guesses incorrectly right above the code that's supposed to move the object. You could also put in the movement code into a key press event by itself (without the checking of answers) to see if the pieces will move at all. If the message does not appear it means something is wrong in the code and the movement of the pieces is never called. If the message appears it means that coding is fine and something is hindering the pieces. What I would do in this scenario is put in something like show_message(“Answer is correct, move both”) with the code that moves the pieces. We need to find where the problem lies before we can fix it. Particularly where it checks whether the answer the player gives is correct or not. Originally posted by Almond Meal:Alright, in that case I am wondering if there is an issue with the code that leads up to the movement code.
